A New Way To Play


Welcome To 5e Wild

Take your games to a new worlds with our 5th Edition Ruleset. If you find yourself constantly needing to modify the rules of Dungeon's and Dragons 5th edition, give our system a try. It is fully compatible with dungeons and dragons but aims to balance the game for higher level play. Keeping the same excitement as the lower levels.

How is 5e Wild Different

What Does 5e Wild Do Differently?

5e Wild lets your players customize their characters from top to bottom. Imagine a world of DnD where you don't have to worry about your players homebrew stuff breaking the game. Because we aren't restricted by the book we can acknowledge when a ruling probably doesn't work as intended and can easily make an adjustment. Some classes have become outdated and either don't work very well rules as written and need a revision. Let's talk about character creation and how our process differs.

Character Creation

In Dungeons and Dragons 5th edition, you start by picking your race, class, subclass, and background. This leads to some meta defining choices where a player would pick a race based on power instead of based on their desired theme or created character. In 5e wild your players will choose from a list of features, rather than a prebuilt race.


Players over the years have asked questions like.

"What if I want to play an acrobatic Orc instead of a strong one?"

"What if I want to play a charismatic gnome?"


Our system allows players to build their character the way they want to without you dealing with questions about whether or not it is balanced.


With books like Tasha's Cauldron of Everything the game has become more open and customizable but they haven't redone everything to be up to date. Playing outdated characters can make players feel like they are underpowered, and we're hoping our system is right for you!

DnD landscape

Spells

We have realigned and redesigned some spells to be more balanced for you and your players. Some spells need a simple rewording, while others may need to be reworked, some might even just need to be placed at a different level to balance for a certain tier of gameplay.


Whether you use our spell list or the DnD 5e spell list is your optional rules and you can do whatever works best for you and your table.


While we do want to keep the game mostly the same to allow an easy transition. We also want to make sure that you and your players have a great time whether they are a power gamer or a new player.

Choosing Casting Stat?

Casters are balanced around their casting stat. For this reason we did not open up the ability to choose your spellcasting abilities. If you're interested in a more magic game where everyone has spells and gets to choose their fighting modifier and spellcasting modifier check out our other project Crusaders TTRPG. 5e Wild is a Dungeons and Dragons 5th Edition modified ruleset. Where Crusaders is it's own game.

Character Classes

One of the major overhauls to the 5e system is classes. A player chooses from options at each level instead of a subclass that might be restrictive to their character.


A player might want a rogue that isn't reliant on sneak attack to function. Maybe they want a fighter with a unique fighting style or flavor that the standard fighter doesn't provide. Maybe you don't want a bard who is a jack of all trades.


The big thing is that we don't want our classes to be too powerful and outshine the standard game, but we want to give our players options to make them feel like it is their character!


How does it work?

When you choose your base class it let's you know what starting equipment, and class features you have at level 1. It also let's you know what spell list you can choose your spells from if you are a caster.

A man in armor standing next to a blue tiger

Multiclassing

How does multiclassing work in 5e Wild.


Let's do one of the hardest multiclassing options. 5e Wild is limited to up to 3 classes. Half casters have been upgraded to full casters to keep things simple across the board, and we have balanced the game off of everyone getting Bard spell progression. Yes even Warlocks.


When multiclassing a non-spellcaster with a full spellcaster in D&D 5th Edition:



  1. Spellcasting Proficiency: You gain the spellcasting proficiency of the new class.
  2. Spell Slots: Combine your levels in each spellcasting class to determine your total spell slots.
  3. Known and Prepared Spells: Keep track of spells known and prepared separately for each class.
  4. Spellcasting Ability: Use the spellcasting ability of each class for its spells.
  5. Spellcasting Focus: You can use the same focus for spells from any class.
  6. Learning Spells: Learn new spells according to each class's rules.
  7. Cantrips: You can know and use cantrips from any class you have levels in.

Basically You Follow the Standard Rules of Multiclassing

Here is a link to DnD Beyond for the official multiclassing rules from DnD 5e.


Spellcasting is the rules to look for as it explains how multiclassing works in depth. The only difference is because we do not have half casting everyone is either a martial, or a full caster so you only have to remember the rules for how many spell slots you get for full casters.

Prerequisites For Multiclassing

Class Ability Score Minimum
Artificer Intelligence 13
Barbarian Strength 13
Bard Charisma 13
Cleric Wisdom 13
Druid Wisdom 13
Fighter Strength 13 or Dexterity 13
Monk Dexterity 13 and Wisdom 13
Paladin Strength 13 and Charisma 13
Ranger Dexterity 13 and Wisdom 13
Rogue Dexterity 13
Sorcerer Charisma 13
Warlock Charisma 13
Wizard Intelligence 13

Prerequisites For Multiclassing

Class Proficiencies Gained
Artificer Light armor, medium armor, shields, simple weapons
Barbarian Shields, simple weapons, martial weapons
Bard Light armor, one skill of your choice, one musical instrument of your choice
Cleric Light armor, medium armor, shields
Druid Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Fighter Light armor, medium armor, shields, simple weapons, martial weapons
Monk Simple weapons, shortswords
Paladin Light armor, medium armor, shields, simple weapons, martial weapons
Ranger Light armor, medium armor, shields, simple weapons, martial weapons, one skill from the class’s skill list
Rogue Light armor, one skill from the class’s skill list, thieves’ tools
Sorcerer -
Warlock Light armor, simple weapons
Wizard -

Spell Progression

Level Proficiency Bonus Cantrips Known Spells Known Spell Slots per Spell Level
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 2 4 2
2nd +2 2 5 3
3rd +2 2 6 4 2
4th +2 3 7 4 3
5th +3 3 8 4 3 2
6th +3 3 9 4 3 3
7th +3 3 10 4 3 3 1
8th +3 3 11 4 3 3 2
9th +4 3 12 4 3 3 3 1
10th +4 4 14 4 3 3 3 2
11th +4 4 15 4 3 3 3 2 1
12th +4 4 15 4 3 3 3 2 1
13th +5 4 16 4 3 3 3 2 1 1
14th +5 4 18 4 3 3 3 2 1 1
15th +5 4 19 4 3 3 3 2 1 1 1
16th +5 4 19 4 3 3 3 2 1 1 1
17th +6 4 20 4 3 3 3 2 1 1 1 1
18th +6 4 22 4 3 3 3 3 1 1 1 1
19th +6 4 22 4 3 3 3 3 2 1 1 1
20th +6 4 22 4 4 3 3 3 3 2 2 1
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